HALCON Operator reference
set_scene_3d_to_world_pose (Operator)
set_scene_3d_to_world_pose — Set the pose of a 3D scene.
Signature
set_scene_3d_to_world_pose( : : Scene3D, ToWorldPose : )
Description
set_scene_3d_to_world_pose sets the pose of the 3D scene
Scene3D to ToWorldPose.
See the documentation of create_scene_3d for more details on the
coordinate systems used in 3D scenes.
Execution Information
- Multithreading type: reentrant (runs in parallel with non-exclusive operators).
- Multithreading scope: global (may be called from any thread).
- Processed without parallelization.
Parameters
Scene3D (input_control) scene_3d → (handle)
Handle of the 3D scene.
ToWorldPose (input_control) pose → (real / integer)
New pose of the 3D scene.
Result
set_scene_3d_to_world_pose returns 2 (
H_MSG_TRUE)
if all parameters are
correct. If necessary, an exception is raised.
Possible Predecessors
See also
Module
3D Metrology