Operator Reference
add_scene_3d_light (Operator)
add_scene_3d_light
— Add a light source to a 3D scene.
Signature
add_scene_3d_light( : : Scene3D, LightPosition, LightKind : LightIndex)
Description
add_scene_3d_light
adds a new light source to the scene
Scene3D
and returns its index in LightIndex
. The kind of
the light source must be specified in LightKind
.
For LightKind
= 'point_light' , LightPosition
is
interpreted as the position of the light source.
For LightKind
= 'directional_light' , LightPosition
is interpreted as the vector of the directional light source.
Currently only one light source is supported, such that
add_scene_3d_light
overwrites the existing light source. This may
be changed in future versions.
If no light source is set, a point light source at [-100.0, -100.0, 0.0] is used.
Execution Information
- Multithreading type: reentrant (runs in parallel with non-exclusive operators).
- Multithreading scope: global (may be called from any thread).
- Processed without parallelization.
Parameters
Scene3D
(input_control) scene_3d →
(handle)
Handle of the 3D scene.
LightPosition
(input_control) real-array →
(real / integer)
Position of the new light source.
Default: [-100.0,-100.0,0.0]
LightKind
(input_control) string →
(string)
Type of the new light source.
Default: 'point_light'
List of values: 'directional_light' , 'point_light'
LightIndex
(output_control) integer →
(integer)
Index of the new light source in the 3D scene.
Result
add_scene_3d_light
returns 2 (
H_MSG_TRUE)
if all parameters are
correct. If necessary, an exception is raised.
Possible Predecessors
Possible Successors
See also
Module
3D Metrology