Operator Reference
dev_update_window (Operator)
dev_update_window — Switches the automatic output of iconic output objects into the graphics
window during program execution on or off.
Signature
dev_update_window( :  : DisplayMode : )
Description
dev_update_window specifies whether all iconic objects that are
returned by an operator call have to be displayed in the active graphics
window (DisplayMode = 'on'---default) or not
(DisplayMode = 'off').
This option has no influence on the object output in single step mode. After the execution of a single operator the iconic output objects are always displayed in the active graphics window.
This option should be set to 'off', if only selected objects
should to be displayed in the graphics window.
In this case the objects should be displayed by dev_display.
For measuring the execution time of a sequence of operators all
update options should be switched off in order to reduce the
influence of the runtime of GUI updates in HDevelop.
For this the operators dev_update_pc, dev_update_time,
dev_update_var, and dev_update_window or the
procedures dev_update_on and dev_update_off
can be used.
This option can also be controlled via the Preferences dialog:
Edit -> Preferences
-> Runtime Settings
-> Update Window.
Attention
This operator is not supported for code export.
Parameters
DisplayMode (input_control)  string →  (string)
Mode for graphic output.
Default: 'off'
List of values: 'off', 'on'
Result
If the values of the specified parameters are correct,
dev_update_window returns 2 (
      H_MSG_TRUE)
    .  Otherwise, an
exception is raised and an error code returned.
Possible Successors
See also
dev_update_pc, 
dev_update_var, 
dev_update_time
Module
Foundation