morph_hat🔗
Short description🔗
morph_hat — Compute the union of bottom_hat and top_hat.
Warning🔗
morph_hat is obsolete and is only provided for
reasons of backward compatibility.
Signature🔗
morph_hat( region Region, region StructElement, out region RegionMorphHat )
Description🔗
morph_hat computes the union of the regions that are
removed by an opening operation with the regions that are
added by a closing operation. Hence this is the union
of the results of top_hat and bottom_hat.
The position of StructElement does not influence the
result.
Structuring elements (StructElement) can be generated
with operators such as gen_circle, gen_rectangle1,
gen_rectangle2, gen_ellipse,
draw_region, gen_region_polygon,
gen_region_points, etc.
Attention🔗
The individual regions are processed separately.
Execution information🔗
Execution information
-
Multithreading type: reentrant (runs in parallel with non-exclusive operators).
-
Multithreading scope: global (may be called from any thread).
Parameters🔗
Region (input_object) region(-array) → object
Regions to be processed.
StructElement (input_object) region → object
Structuring element (position-invariant).
RegionMorphHat (output_object) region(-array) → object
Union of top hat and bottom hat.
Example🔗
(C)
my_morph_hat(Hobject *In, Hobject StructElement, Hobject *Out)
{
Hobject top, bottom\;
top_hat(In,StructElement,&top)\;
bottom_hat(In,StructElement,&bottom)\;
union2(top,bottom,Out)\;
}
#include "HIOStream.h"
#if !defined(USE_IOSTREAM_H)
using namespace std\;
#endif
#include "HalconCpp.h"
main()
{
cout << "Reproduction of 'dilation_circle ()'" << endl\;
cout << "First = original image " << endl\;
cout << "Red = after segmentation " << endl\;
cout << "Blue = after erosion " << endl\;
HByteImage img("monkey")\;
HWindow w\;
HRegion circ = HRegion::GenCircle (10, 10, 1.5)\;
HRegionArray regs = (img >= 128).Connection()\;
HRegionArray tophat = regs.TopHat (circ)\;
HRegionArray bothat = regs.BottomHat (circ)\;
HRegionArray unionX = tophat.Union2 (bothat)\;
img.Display (w)\; w.Click ()\;
w.SetColor ("red")\; regs.Display (w)\; w.Click ()\;
w.SetColor ("blue")\; tophat.Display (w)\; w.Click ()\;
w.SetColor ("green")\; bothat.Display (w)\; w.Click ()\;
w.SetColor ("white")\; unionX.Display (w)\; w.Click ()\;
return(0)\;
}
Result🔗
morph_hat returns 2 (H_MSG_TRUE) if all parameters are correct.
The behavior in case of empty or no input region can be set via:
-
no region:
set_system('no_object_result',<RegionResult>) -
empty region:
set_system('empty_region_result',<RegionResult>)
Otherwise, an exception is raised.
Combinations with other operators🔗
Combinations
Possible predecessors
threshold, regiongrowing, connection, union1, watersheds, class_ndim_norm, gen_circle, gen_ellipse, gen_rectangle1, gen_rectangle2, draw_region, gen_region_points, gen_region_polygon_filled
Possible successors
reduce_domain, select_shape, area_center, connection
Alternatives
See also
Module🔗
Foundation