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apply_texture_inspection_modelApplyTextureInspectionModelApplyTextureInspectionModelapply_texture_inspection_modelT_apply_texture_inspection_model🔗

Short description🔗

apply_texture_inspection_modelApplyTextureInspectionModelApplyTextureInspectionModelapply_texture_inspection_modelT_apply_texture_inspection_model — Inspection of the texture within an image.

Signature🔗

apply_texture_inspection_model( image Image, out region NoveltyRegion, texture_inspection_model TextureInspectionModel, out texture_inspection_result TextureInspectionResultID )void ApplyTextureInspectionModel( const HObject& Image, HObject* NoveltyRegion, const HTuple& TextureInspectionModel, HTuple* TextureInspectionResultID )static void HOperatorSet.ApplyTextureInspectionModel( HObject image, out HObject noveltyRegion, HTuple textureInspectionModel, out HTuple textureInspectionResultID )def apply_texture_inspection_model( image: HObject, texture_inspection_model: HHandle ) -> Tuple[HObject, HHandle]

Herror T_apply_texture_inspection_model( const Hobject Image, Hobject* NoveltyRegion, const Htuple TextureInspectionModel, Htuple* TextureInspectionResultID )

void HTextureInspectionResult::HTextureInspectionResult( const HImage& Image, HRegion* NoveltyRegion, const HTextureInspectionModel& TextureInspectionModel )

public HTextureInspectionResult( HImage image, out HRegion noveltyRegion, HTextureInspectionModel textureInspectionModel )

HRegion HImage::ApplyTextureInspectionModel( const HTextureInspectionModel& TextureInspectionModel, HTextureInspectionResult* TextureInspectionResultID ) const

HRegion HTextureInspectionModel::ApplyTextureInspectionModel( const HImage& Image, HTextureInspectionResult* TextureInspectionResultID ) const

HRegion HTextureInspectionResult::ApplyTextureInspectionModel( const HImage& Image, const HTextureInspectionModel& TextureInspectionModel )

HRegion HImage.ApplyTextureInspectionModel( HTextureInspectionModel textureInspectionModel, out HTextureInspectionResult textureInspectionResultID )

HRegion HTextureInspectionModel.ApplyTextureInspectionModel( HImage image, out HTextureInspectionResult textureInspectionResultID )

HRegion HTextureInspectionResult.ApplyTextureInspectionModel( HImage image, HTextureInspectionModel textureInspectionModel )

Description🔗

The operator apply_texture_inspection_modelApplyTextureInspectionModel compares Imageimageimage with the trained texture inspection model TextureInspectionModeltextureInspectionModeltexture_inspection_model. Imageimageimage can either be a single image or a tuple of images. It is possible to pass either gray-scale or multichannel images. Hereby, the operator expects that the passed Imageimageimage has the same number of channels than the model was trained with. The runtime of the apply_texture_inspection_modelApplyTextureInspectionModel scales roughly linearly with the number of image channels. However, models using colored images are generally better at detecting colored texture defects.

Pixels that do not fit to the texture inspection model are returned in NoveltyRegionnoveltyRegionnovelty_region. Furthermore, if 'gen_result_handle'"gen_result_handle" has been set to 'true'"true" with set_texture_inspection_model_paramSetTextureInspectionModelParam, the operator also returns the result handle TextureInspectionResultIDtextureInspectionResultIDtexture_inspection_result_id with more detailed information on the texture classification. If 'gen_result_handle'"gen_result_handle" is set to 'false'"false", TextureInspectionResultIDtextureInspectionResultIDtexture_inspection_result_id is empty.

For an explanation of the concept of the texture inspection see the introduction of chapter Inspection / Texture.

For each pyramid level texture features are extracted and classified with the corresponding GMM classifier. The resulting novelty score is then compared to the novelty threshold of the current pyramid level and classified as defective or not. The defective pixels are collected in a novelty region for each pyramid level. These novelty regions are then combined to the final novelty region returned in NoveltyRegionnoveltyRegionnovelty_region. The novelty regions of adjacent levels in the image pyramid are intersected with each other. This step helps to improve the robustness towards noise within the single pyramid level responses. The intersected novelty regions are then added to the returned 'novelty_region'"novelty_region". If a pyramid level has no adjacent pyramid level the region itself is added to the 'novelty_region'"novelty_region". If, for example, 'num_levels'"num_levels" is set to 1, no adjacent pyramid level exists and the 'novelty_region'"novelty_region" is the novelty region of the first pyramid level.

If 'gen_result_handle'"gen_result_handle" is set to 'true'"true", the result handle TextureInspectionResultIDtextureInspectionResultIDtexture_inspection_result_id contains novelty score images and the resulting novelty regions for each pyramid level.

This information is useful for debugging and fine tuning of the model parameters (e.g., the novelty thresholds) and can be accessed with get_texture_inspection_result_objectGetTextureInspectionResultObject.

Execution information🔗

Execution information
  • Multithreading type: reentrant (runs in parallel with non-exclusive operators).

  • Multithreading scope: global (may be called from any thread).

  • Automatically parallelized on internal data level.

This operator returns a handle. Note that the state of an instance of this handle type may be changed by specific operators even though the handle is used as an input parameter by those operators.

This operator modifies the state of the following input parameter:

During execution of this operator, access to the value of this parameter must be synchronized if it is used across multiple threads.

Parameters🔗

Imageimageimage (input_object) (multichannel-)image-array → object (byte / uint2 / real)HObject (byte / uint2 / real)HImage (byte / uint2 / real)HObject (byte / uint2 / real)Hobject (byte / uint2 / real)

Image of the texture to be inspected.

NoveltyRegionnoveltyRegionnovelty_region (output_object) region-array → objectHObjectHRegionHObjectHobject *

Novelty regions.

TextureInspectionModeltextureInspectionModeltexture_inspection_model (input_control) texture_inspection_model → (handle)HTuple (HHandle)HTextureInspectionModel, HTuple (IntPtr)HHandleHtuple (handle)

Handle of the texture inspection model.

TextureInspectionResultIDtextureInspectionResultIDtexture_inspection_result_id (output_control, state is modified) texture_inspection_result → (handle)HTuple (HHandle)HTextureInspectionResult, HTuple (IntPtr)HHandleHtuple (handle)

Handle of the inspection results.

Example🔗

(HDevelop)

* Create texture inspection model
create_texture_inspection_model ('basic', TextureInspectionModel)
* Set parameters
set_texture_inspection_model_param (TextureInspectionModel, \
                                    'gen_result_handle', 'true')
* Make this short example fast:
set_texture_inspection_model_param (TextureInspectionModel, \
                                    'gmm_em_max_iter', 1)
* Read and add training images
read_image (TrainImage, 'carpet/carpet_01')
add_texture_inspection_model_image (TrainImage, TextureInspectionModel, \
                                    Indices)
* Train the model
train_texture_inspection_model (TextureInspectionModel)
* Read and apply a test image
read_image (TestImage, 'carpet/carpet_02')
apply_texture_inspection_model (TestImage, DefectCandidates, \
                                TextureInspectionModel, \
                                TextureInspectionResultID)

Result🔗

The operator apply_texture_inspection_modelApplyTextureInspectionModel returns the value 2 (H_MSG_TRUE) if the given parameters are valid and within acceptable range. Otherwise, an exception will be raised.

Combinations with other operators🔗

Combinations

Possible predecessors

train_texture_inspection_modelTrainTextureInspectionModel

Possible successors

get_texture_inspection_result_objectGetTextureInspectionResultObject, get_texture_inspection_model_paramGetTextureInspectionModelParam, clear_texture_inspection_resultClearTextureInspectionResult, clear_texture_inspection_modelClearTextureInspectionModel

Module🔗

Matching