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deserialize_texture_inspection_modelDeserializeTextureInspectionModelDeserializeTextureInspectionModeldeserialize_texture_inspection_modelT_deserialize_texture_inspection_model🔗

Short description🔗

deserialize_texture_inspection_modelDeserializeTextureInspectionModelDeserializeTextureInspectionModeldeserialize_texture_inspection_modelT_deserialize_texture_inspection_model — Deserialize a serialized texture inspection model.

Signature🔗

deserialize_texture_inspection_model( serialized_item SerializedItemHandle, out texture_inspection_model TextureInspectionModel )void DeserializeTextureInspectionModel( const HTuple& SerializedItemHandle, HTuple* TextureInspectionModel )static void HOperatorSet.DeserializeTextureInspectionModel( HTuple serializedItemHandle, out HTuple textureInspectionModel )def deserialize_texture_inspection_model( serialized_item_handle: HHandle ) -> HHandle

Herror T_deserialize_texture_inspection_model( const Htuple SerializedItemHandle, Htuple* TextureInspectionModel )

void HTextureInspectionModel::DeserializeTextureInspectionModel( const HSerializedItem& SerializedItemHandle )

void HTextureInspectionModel.DeserializeTextureInspectionModel( HSerializedItem serializedItemHandle )

Description🔗

deserialize_texture_inspection_modelDeserializeTextureInspectionModel deserializes a texture inspection model, that was serialized by serialize_texture_inspection_modelSerializeTextureInspectionModel (see fwrite_serialized_itemFwriteSerializedItem for an introduction of the basic principle of serialization). The serialized texture inspection model is defined by the handle SerializedItemHandleserializedItemHandleserialized_item_handle. The deserialized values are stored in an automatically created texture inspection model with the handle TextureInspectionModeltextureInspectionModeltexture_inspection_model.

For an explanation of the concept of the texture inspection see the introduction of chapter Inspection / Texture.

Execution information🔗

Execution information
  • Multithreading type: reentrant (runs in parallel with non-exclusive operators).

  • Multithreading scope: global (may be called from any thread).

  • Processed without parallelization.

This operator modifies the state of the following input parameter:

During execution of this operator, access to the value of this parameter must be synchronized if it is used across multiple threads.

Parameters🔗

SerializedItemHandleserializedItemHandleserialized_item_handle (input_control) serialized_item → (handle)HTuple (HHandle)HSerializedItem, HTuple (IntPtr)HHandleHtuple (handle)

Handle of the serialized item.

TextureInspectionModeltextureInspectionModeltexture_inspection_model (output_control, state is modified) texture_inspection_model → (handle)HTuple (HHandle)HTextureInspectionModel, HTuple (IntPtr)HHandleHtuple (handle)

Handle of the texture inspection model.

Example🔗

(HDevelop)


* Create texture inspection model
create_texture_inspection_model ('basic', TextureInspectionModel)
* Set parameters
set_texture_inspection_model_param (TextureInspectionModel, \
                                    'gen_result_handle', 'true')
* Make this short example fast:
set_texture_inspection_model_param (TextureInspectionModel, \
                                    'gmm_em_max_iter', 1)
* Read and add training images
read_image (TrainImage, 'carpet/carpet_01')
add_texture_inspection_model_image (TrainImage, TextureInspectionModel, \
                                    Indices)
* Train the model
train_texture_inspection_model (TextureInspectionModel)
* Serialize texture inspection model
serialize_texture_inspection_model (TextureInspectionModel, \
                                    SerializedItemHandle)
* Deserialize in Model
deserialize_texture_inspection_model (SerializedItemHandle, \
                                      TextureInspectionModelSerialized)
* Read and apply a test image
read_image (TestImage, 'carpet/carpet_02')
apply_texture_inspection_model (TestImage, DefectCandidates, \
                                TextureInspectionModelSerialized, \
                                TextureInspectionResultID)

Result🔗

If the parameters are valid, the operator deserialize_texture_inspection_modelDeserializeTextureInspectionModel returns the value 2 (H_MSG_TRUE). If necessary, an exception is raised.

Combinations with other operators🔗

Combinations

Possible predecessors

fread_serialized_itemFreadSerializedItem, receive_serialized_itemReceiveSerializedItem, serialize_texture_inspection_modelSerializeTextureInspectionModel

Possible successors

apply_texture_inspection_modelApplyTextureInspectionModel

See also

create_texture_inspection_modelCreateTextureInspectionModel, write_texture_inspection_modelWriteTextureInspectionModel, serialize_texture_inspection_modelSerializeTextureInspectionModel

Module🔗

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