add_scene_3d_light🔗
Short description🔗
add_scene_3d_light — Add a light source to a 3D scene.
Signature🔗
add_scene_3d_light( scene_3d Scene3D, real LightPosition, string LightKind, out integer LightIndex )
Description🔗
add_scene_3d_light adds a new light source to the scene
Scene3D and returns its index in LightIndex. The kind of
the light source must be specified in LightKind.
For LightKind = 'point_light', LightPosition is
interpreted as the position of the light source.
For LightKind = 'directional_light', LightPosition
is interpreted as the vector of the directional light source.
Currently only one light source is supported, such that
add_scene_3d_light overwrites the existing light source. This may
be changed in future versions.
If no light source is set, a point light source at [-100.0, -100.0, 0.0] is used.
Execution information🔗
Execution information
-
Multithreading type: reentrant (runs in parallel with non-exclusive operators).
-
Multithreading scope: global (may be called from any thread).
-
Processed without parallelization.
Parameters🔗
Scene3D (input_control) scene_3d → (handle)
Handle of the 3D scene.
LightPosition (input_control) real-array → (real / integer)
Position of the new light source.
Default: [-100.0, -100.0, 0.0]
LightKind (input_control) string → (string)
Type of the new light source.
Default: 'point_light'
List of values: 'directional_light', 'point_light'
LightIndex (output_control) integer → (integer)
Index of the new light source in the 3D scene.
Result🔗
add_scene_3d_light returns 2 (H_MSG_TRUE) if all parameters are
correct. If necessary, an exception is raised.
Combinations with other operators🔗
Combinations
Possible predecessors
Possible successors
See also
Module🔗
3D Metrology