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clear_scene_3dClearScene3dClearScene3dclear_scene_3dT_clear_scene_3d🔗

Short description🔗

clear_scene_3dClearScene3dClearScene3dclear_scene_3dT_clear_scene_3d — Delete a 3D scene and free all allocated memory.

Signature🔗

clear_scene_3d( scene_3d Scene3D )void ClearScene3d( const HTuple& Scene3D )static void HOperatorSet.ClearScene3d( HTuple scene3D )def clear_scene_3d( scene_3d: MaybeSequence[HHandle] ) -> None

Herror T_clear_scene_3d( const Htuple Scene3D )

static void HScene3D::ClearScene3d( const HScene3DArray& Scene3D )

void HScene3D::ClearScene3d( ) const

static void HScene3D.ClearScene3d( HScene3D[] scene3D )

void HScene3D.ClearScene3d( )

Description🔗

clear_scene_3dClearScene3d deletes the 3D scene Scene3Dscene3Dscene_3d.

Execution information🔗

Execution information
  • Multithreading type: reentrant (runs in parallel with non-exclusive operators).

  • Multithreading scope: global (may be called from any thread).

  • Processed without parallelization.

This operator modifies the state of the following input parameter:

During execution of this operator, access to the value of this parameter must be synchronized if it is used across multiple threads.

Parameters🔗

Scene3Dscene3Dscene_3d (input_control, state is modified) scene_3d(-array) → (handle)HTuple (HHandle)HScene3D, HTuple (IntPtr)MaybeSequence[HHandle]Htuple (handle)

Handle of the 3D scene.

Result🔗

clear_scene_3dClearScene3d returns 2 (H_MSG_TRUE) if the scene was valid and could be deleted. If necessary, an exception is raised.

Combinations with other operators🔗

Combinations

Possible predecessors

display_scene_3dDisplayScene3d

Module🔗

3D Metrology