hom_mat3d_compose🔗
Short description🔗
hom_mat3d_compose — Multiply two homogeneous 3D transformation matrices.
Signature🔗
hom_mat3d_compose( hom_mat3d HomMat3DLeft, hom_mat3d HomMat3DRight, out hom_mat3d HomMat3DCompose )
Description🔗
hom_mat3d_compose composes a new 3D transformation matrix
by multiplying the two input matrices:
For example, if the two input matrices correspond to rigid transformations, i.e., to transformations consisting of a rotation and a translation, the resulting matrix is calculated as follows:
Attention🔗
Note that homogeneous matrices are stored row-by-row as a tuple; the last row is usually not stored because it is identical for all homogeneous matrices that describe an affine transformation. For example, the homogeneous matrix \(\mvHomMatrixThreeDElements{ ra & rb & rc & td \\ re & rf & rg & th \\ ri & rj & rk & tl}\) is stored as the tuple [ra, rb, rc, td, re, rf, rg, th, ri, rj, rk, tl]. However, it is also possible to process full 4×4 matrices, which represent a projective 4D transformation.
Execution information🔗
Execution information
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Multithreading type: reentrant (runs in parallel with non-exclusive operators).
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Multithreading scope: global (may be called from any thread).
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Processed without parallelization.
Parameters🔗
HomMat3DLeft (input_control) hom_mat3d → (real)
Left input transformation matrix.
HomMat3DRight (input_control) hom_mat3d → (real)
Right input transformation matrix.
HomMat3DCompose (output_control) hom_mat3d → (real)
Output transformation matrix.
Result🔗
If the parameters are valid, the operator hom_mat3d_compose returns
2 (H_MSG_TRUE). If necessary, an exception is raised.
Combinations with other operators🔗
Combinations
Possible predecessors
hom_mat3d_compose, hom_mat3d_translate, hom_mat3d_translate_local, hom_mat3d_scale, hom_mat3d_scale_local, hom_mat3d_rotate, hom_mat3d_rotate_local, pose_to_hom_mat3d
Possible successors
hom_mat3d_compose, hom_mat3d_translate, hom_mat3d_translate_local, hom_mat3d_scale, hom_mat3d_scale_local, hom_mat3d_rotate, hom_mat3d_rotate_local
Alternatives
pose_compose, dual_quat_compose
See also
affine_trans_point_3d, hom_mat3d_identity, hom_mat3d_rotate, hom_mat3d_translate, pose_to_hom_mat3d, hom_mat3d_to_pose
Module🔗
Foundation