hom_mat3d_scale🔗
Short description🔗
hom_mat3d_scale — Add a scaling to a homogeneous 3D transformation matrix.
Signature🔗
hom_mat3d_scale( hom_mat3d HomMat3D, number Sx, number Sy, number Sz, point3d.x Px, point3d.y Py, point3d.z Pz, out hom_mat3d HomMat3DScale )
Description🔗
hom_mat3d_scale adds a scaling by the scale factors Sx,
Sy, and Sz to the homogeneous 3D transformation matrix
HomMat3D and returns the resulting matrix in HomMat3DScale.
The scaling is described by a 3×3 scaling matrix
S. It is performed relative to the global (i.e.,
fixed) coordinate system; this corresponds to the following chain of
transformation matrices:
The point (Px,Py,Pz) is the fixed point of the
transformation, i.e., this point remains unchanged when transformed using
HomMat3DScale. To obtain this behavior, first a translation is added
to the input transformation matrix that moves the fixed point onto the origin
of the global coordinate system. Then, the scaling is added, and finally a
translation that moves the fixed point back to its original position. This
corresponds to the following chain of transformations:
To perform the transformation in the local coordinate system, i.e.,
the one described by HomMat3D, use
hom_mat3d_scale_local.
Attention🔗
Note that homogeneous matrices are stored row-by-row as a tuple; the last row is usually not stored because it is identical for all homogeneous matrices that describe an affine transformation. For example, the homogeneous matrix \(\mvHomMatrixThreeDElements{ ra & rb & rc & td \\ re & rf & rg & th \\ ri & rj & rk & tl}\) is stored as the tuple [ra, rb, rc, td, re, rf, rg, th, ri, rj, rk, tl]. However, it is also possible to process full 4×4 matrices, which represent a projective 4D transformation.
Execution information🔗
Execution information
-
Multithreading type: reentrant (runs in parallel with non-exclusive operators).
-
Multithreading scope: global (may be called from any thread).
-
Processed without parallelization.
Parameters🔗
HomMat3D (input_control) hom_mat3d → (real)
Input transformation matrix.
Sx (input_control) number → (real / integer)
Scale factor along the x-axis.
Default: 2
Suggested values: 0.125, 0.25, 0.5, 1, 2, 4, 8, 112
Restriction: Sx != 0
Sy (input_control) number → (real / integer)
Scale factor along the y-axis.
Default: 2
Suggested values: 0.125, 0.25, 0.5, 1, 2, 4, 8, 112
Restriction: Sy != 0
Sz (input_control) number → (real / integer)
Scale factor along the z-axis.
Default: 2
Suggested values: 0.125, 0.25, 0.5, 1, 2, 4, 8, 112
Restriction: Sz != 0
Px (input_control) point3d.x → (real / integer)
Fixed point of the transformation (x coordinate).
Default: 0
Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024
Py (input_control) point3d.y → (real / integer)
Fixed point of the transformation (y coordinate).
Default: 0
Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024
Pz (input_control) point3d.z → (real / integer)
Fixed point of the transformation (z coordinate).
Default: 0
Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024
HomMat3DScale (output_control) hom_mat3d → (real)
Output transformation matrix.
Result🔗
hom_mat3d_scale returns 2 (H_MSG_TRUE) if all three scale factors are not
0. If necessary, an exception is raised.
Combinations with other operators🔗
Combinations
Possible predecessors
hom_mat3d_identity, hom_mat3d_translate, hom_mat3d_scale, hom_mat3d_rotate
Possible successors
hom_mat3d_translate, hom_mat3d_scale, hom_mat3d_rotate
See also
hom_mat3d_invert, hom_mat3d_identity, hom_mat3d_scale_local, pose_to_hom_mat3d, hom_mat3d_to_pose, hom_mat3d_compose
Module🔗
Foundation